Redikod's demonstrator is a large-scale prototype cloud-based multiplayer prosocial digital game that engages EU youth utilizing Big Data. It is based on knowledge obtained from the ProsocialLearn EU project, where a game for collaborative action and mutual goals was made (The Secret Word Game). The aim of the game is for players to communicate in order to build a word from individually assigned letters. Time or move constraints, and "hidden" or extra letters, can be introduced to re-define goals, success criteria and winning conditions. The game platform, with the help of UNICORN Cloud Operations Platform is extended to support user-created scenarios, non-player characters (NPCs), dialogue trees etc, including custom player and NPC avatars. This demonstrator aims to test and document the support UNICORN Cloud Operations Platform provides for European SME game developers as they face current market and compliance challenges.
THIS DEMONSTRATOR AIMS TO TEST AND DOCUMENT THE SUPPORT UNICORN CLOUD OPERATIONS PLATFORM PROVIDES FOR EUROPEAN SME GAME DEVELOPERS AS THEY FACE CURRENT MARKET AND COMPLIANCE CHALLENGES.
How does UNICORN Cloud Operations Platform help?
SMEs, which don’t use UNICORN Cloud Operations Platform, usually face huge risks, including over-estimating demand that leads to losses by unused semi-fixed costs for servers and bandwidth; and under-estimating demand which results in revenue opportunities missed as well as, general customer dissatisfaction and possible bad reputation, something that might never be repaired. Therefore, UNICORN Cloud Operations Platform may be very helpful by, first and foremost, providing scalability, elastically responding to customer demand, including rapid scale-up under full load. Secondly, its standardized provisioning will simplify and quality-assure security, authentication and privacy-related issues, such as geographic data restriction and other concerns. The latter have recently come into special focus through the GDPR introduction but have always been a major concern for game developers as we're often dealing with children as end-users.